Archive for Jay

ZOS 1.1 Released, Apple Staff Favorite

We have just released Zombie Outbreak Simulator 1.1 to the App Store, now featuring 9 new maps! The new maps are accessible via a Change Map button located in settings and they range from farms in the netherlands to airstrips and an island in Florida.

Over the past week we have been featured in Apple’s Staff Favorites, which we were thrilled with, and our rankings have been steadily climbing since. Currently we are sitting at (in the US charts):
All Games: 190
Games/Simulation: 25
Games/Strategy: 15
Games/iPad: 62
iPad/Simulation: 8
iPad/Strategy: 6
iPad/Top Overall: 120

ZOS on the App Store

ZOS on the App Store

Suffice to say we are pretty excited by the response! Thanks everyone!

Zombie Outbreak Simulator for iOS Now Available!

Zombie Outbreak Simulator for iOS is now available! It is available for $1.99 from the App Store on iPhone, iPad and iPod touch. You can get it here

If you buy it, it’d be great if you could post a review on the app store (good or bad!), thanks!

We hope you enjoy this mobile version of Zombie Outbreak Simulator, we look forward to seeing how it is received!

Jay and Saxon

Zombie Outbreak Simulator for iOS – Trailer

We have just released the trailer for Zombie Outbreak Simulator on iOS. We are very close to release now! Thanks to all the testers for their feedback. Fingers crossed we will be on the app store in a week or so.

iZOS Final Update Video

Here it is, the final development video update! This means we are 100% feature complete and now in beta testing. If you haven’t already, sign up to become a tester here:

Check out the complete video here for the final additions:

Zombie Outbreak Simulator for iOS now in Beta!

Zombie Outbreak Simulator for iOS is now in Beta! This means that we are essentially feature complete and are ready to begin testing!

We only have a limited number of keys to giveaway, but if you can help us do a great job testing our game then we would love to hear from you.

If you’d like to test Zombie Outbreak Simulator and have access to a 3rd gen or higher iOS device then please fill out this form:

Thank you, we look forward to releasing soon with your help.

Jay and Saxon
Binary Space

4th iZOS Update

Had a slight delay in posting this to the blog but here it is!
New features in this version include iPhone4 support, shooting civs, idle civs, and a new Netherlands map.
Here it is:

Had a slight delay in posting this to the blog but here it is!

New features shown in this video include iPhone4 support, shooting civs, idle civs, and a new Netherlands map.

3rd iZOS Video Update

Here’s the 3rd update on the development of Zombie Outbreak Simulator for iOS!

Zombies will now chase and attack humans, who then die, zombify and come back. Shouldn’t be long before the next update as well!

Have a look at the development video on youtube:



2nd ZOS iOS Update

Here’s the 2nd update on the development of Zombie Outbreak Simulator for iOS!

New features include animated civ and zombie types, first pass of the collision layer and a level of detail system that turns civs/zombies into dots at long range.

Have a look at the development video on youtube:

Stay tuned!



Zombie Outbreak Simulator on iOS

Here’s a quick update on what we’ve been up to and what you can expect to see from us soon.

As the post title states, we are about 6 weeks into development of ZOS for the iPhone and iPad. Saxon has been getting his head around that crazy Objective C code (it looks even more foreign to me than “normal” code) and has managed to get zombies animated on top of Google Maps, with directional movement, panning and pinch to zoom. Have a look at a quick youtube video I uploaded:

We also had a bit of a set back where a bug or incompatibility was introduced with a new version of Google Maps. Saxon had to spend some time fixing this so that users could publish maps again.

The reason we are now focusing on ZOS for iOS is to fund development of our games and Binary Space in general. We are still only part time, and in order to fast track development we need money to allow us to work more days per week (hopefully all of them!). The app store is a great opportunity for us and we are going to be promoting it heavily and giving it most of our attention in the short term.

Keep your eyes open for future updates and videos on the forums and Facebook.


New release: Shotguns!

Play it now:


It’s been far too long before the first weapon release, and we thought we’d start off by bringing you a shotgun in this latest version. The shotgun works differently from the pistol, in that you aren’t just clicking targets to shoot, you line up a template over as many zombies as possible and fire. Any zombies caught at close range will be scattered to the winds, while zombies further back will be damaged and pushed backwards.

Press 2 to ready the shotgun and aim the template, click to fire. If you decide you no longer want to fire, press 1. Shotgun is limited in ammo, and shells aren’t easy to find, so conserve ammo!

The only person to carry the shotgun for now will be yourself, and your friends provide backup fire using just pistols.

Other changes:
– Pistols are infinite ammo for now. This may change again if/when melee goes in.
– Pistols fire slower and are less accurate
– Zombies are faster
– Infinite zombie spawning from fog of war is out for now. We will revisit this later, but for now it has a few problems.
– Shooting in general should be more reactive. If you click to shoot now, you’ll get instant feedback rather than waiting for the survivor to pull his weapon out and fire. You still can’t fire as fast as you click, though.
– Survivors turn quicker and are more responsive to move.
– Fog of war radius larger
– Zombie/civ stats back in
– Numerous other balances/tweaks. Please tell me what you think of difficulty for “normal” suburban maps.

Hope you like it!

Jay and Saxon