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Archive for the ‘Binary Blog’ Category

3rd iZOS Video Update

November 28th, 2011 by Jay in Binary Blog

Here’s the 3rd update on the development of Zombie Outbreak Simulator for iOS!
Zombies will now chase and attack humans, who then die, zombify and come back. Shouldn’t be long before the next update as well!
Have a look at the development video on youtube:

Cheers!
Jay

2nd ZOS iOS Update

October 31st, 2011 by Jay in Binary Blog

Here’s the 2nd update on the development of Zombie Outbreak Simulator for iOS!
New features include animated civ and zombie types, first pass of the collision layer and a level of detail system that turns civs/zombies into dots at long range.
Have a look at the development video on youtube:

Stay tuned!
Regards,
Jay

Zombie Outbreak Simulator on iOS

September 30th, 2011 by Jay in Binary Blog

As the post title states, we are about 6 weeks into development of ZOS for the iPhone and iPad.

New release: Shotguns!

August 13th, 2011 by Jay in Binary Blog, Development Journal, Games

Play it now: http://www.class3outbreak.com

It’s been far too long before the first weapon release, and we thought we’d start off by bringing you a shotgun in this latest version. The shotgun works differently from the pistol, in that you aren’t just clicking targets to shoot, you line up a template over as [...]

C3O Release – Fog of War and Recruiting

July 20th, 2011 by Jay in Binary Blog

Hi guys,
We’ve just released a new version which you can check out now: http://www.class3outbreak.com
The two main features are Fog of War and Recruiting.

Fog of War represents what your survivors can see, where they have been, and where they have not been. The dark area shows unexplored regions, while the semi transparent areas [...]

C3O release – Customize survivor names and build roadblocks

July 6th, 2011 by Saxon in Binary Blog

Hi everyone,
We’ve just released a new version of C3O, which you can play here: http://www.class3outbreak.com
There are two main changes in this version.
The first change is that you can now choose the names for the three controllable civs, instead of them being fixed to Ethan, Emil and Paul. The first civ uses your account name, and [...]

Binary Space Requires UI, UX Designer/Advisor

June 20th, 2011 by Jay in Binary Blog

Binary Space, developers of the game Class 3 Outbreak (www.class3outbreak.com), are looking for an experienced UI, UX designer to advise them on their existing and future UI/UIX design.

Class 3 Outbreak – Searching buildings

June 16th, 2011 by Saxon in Binary Blog

Hey everyone,
We’ve just uploaded a new version of C3O with the results of our first three days of full-time work.
Play it here: http://www.class3outbreak.com

The main gameplay feature that we’ve added is the ability to search buildings. You now start the game with a limited amount of ammo for your 3 civs to use. However they can [...]

Story Writer Required

June 14th, 2011 by Jay in Binary Blog

Part of the upcoming development involves writing up a compelling game-world and backstory that we can use to give our game some character. Story will be used throughout the game in the background to give the game context, through dialog, game objectives, an in-game journal, and potentially even for missions.

Welcome Aboard Luke and David

June 4th, 2011 by Saxon in Binary Blog

We’re excited to announce that following our search for programmers, we’ve now hired Luke Mitchell and David Coen!
Both Luke and David will be joining us in just over a week, from the 13th of June – the same day that Jay and I are going to start full time development on Class 3 Outbreak.
Our team is now [...]

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