Archive for Binary Blog

Welcome Brian Fairbanks

A quick post to welcome Brian Fairbanks to Binary Space!

Brian started a couple of weeks ago following our search for a sound designer and music composer.

Brian has created sound and music for a bunch of games and other projects, as well as recently starting his own audio-driven and vision-impaired-accessible game, Lost and Hound.

You can see (and hear!) more about Brian on his website, his Twitter account, or his other Twitter account.

cya!
Saxon

Looking to hire a Music Composer for a Zombie Adventure Game

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced a few months ago that I’m starting a brand new zombie game.

We already have Jonathan as writer/designer, Chris and Carly as artists, and Blake as programmer/designer. We are now looking to hire a Music Composer to help bring the game to life.

We are creating a zombie adventure game, reminiscent of the old-school adventure games like Monkey Island and Space Quest IV that I played and loved back in the early 90s. There’ll be zombie-smashing action, but also just as much emphasis on a great story, solving puzzles, and humour.

 

I am looking for someone who can compose all of the music for the game. This includes coming up with a consistent overall feel for the music, while tailoring it to the theme of each section of the game.

I expect this role will be part-time, and/or in your spare-time around something else – but I’m open to whatever works for you. We are also looking for a sound designer – maybe you’d be interested in both roles?

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work. If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. You just need to be awesome! :)

Thanks!
Saxon

Update 7th Nov: Thanks everyone who has applied! We received 38 applications for this and the sound designer positions – 17 combination sound designers / music composers, 17 composers, and 4 sound designers. This position is now filled.

Looking to hire a Sound Designer for a Zombie Adventure Game

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced a few months ago that I’m starting a brand new zombie game.

We already have Jonathan as writer/designer, Chris and Carly as artists, and Blake as programmer/designer. We are now looking to hire a Sound Designer to help bring the game to life.

We are creating a zombie adventure game, reminiscent of the old-school adventure games like Monkey Island and Space Quest IV that I played and loved back in the early 90s. There’ll be zombie-smashing action, but also just as much emphasis on a great story, solving puzzles, and humour.

 

I am looking for someone who can take charge of all the sound requirements for the game. This includes designing the overall tone and feel of the game audio, and either sourcing or creating sound effects as required.

I expect this role will be part-time, and/or in your spare-time around something else – but I’m open to whatever works for you. We are also looking for a music composer – maybe you’d be interested in both roles?

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work. If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. You just need to be awesome! :)

Thanks!
Saxon

Update 7th Nov: Thanks everyone who has applied! We received 38 applications for this and the music composer positions – 17 combination sound designers / music composers, 17 composers, and 4 sound designers. This position is now filled.

Welcome Carly McGowan

I’m posting to welcome Carly McGowan to Binary Space!

Carly joined a few weeks ago for a short project to make some test 3D models, as we work out the art pipeline for the new game. We’ve decided to continue using 3D models for our characters, and so Carly has now officially joined the team as a 3D artist.

Here’s a small sample of some of Carly’s work from before Binary Space:

You can see more of Carly’s work on her website or Twitter.

cya!
Saxon

Welcome Blake Simpson

A quick post to welcome Blake Simpson to Binary Space!

Blake started at Binary Space this week as programmer and game designer for our new zombie game, following our search for a designer.

Blake has been developing games since 2010. He was lead programmer on over 20 titles for SK Games, including Bush Bash which featured half a car as the controller, and Catnips where the controllers were cats! He’s created a bunch of his own projects too.

You can see more about Blake on Twitter or his website.

cya!
Saxon

Welcome Jonathan Howard

A quick post to welcome Jonathan Howard to Binary Space!

Jonathan started at Binary Space this week as writer and game designer for our new zombie game, following our search for a writer and designer.

Jonathan has worked as a game developer since the early 90s, including as a writer and designer for the first three Broken Sword games: Broken Sword: The Shadow of the Templars, Broken Sword II: The Smoking Mirror, and Broken Sword: The Sleeping Dragon.

Since 2008 Jonathan has also written eight novels including the Johannes Cabal, Russalka Chronicles, and Carter & Lovecraft series, as well as a heap of other stuff!

You can see more about Jonathan on Amazon, his website or Twitter.

cya!
Saxon

Looking to Hire a Writer for a Zombie Adventure Game

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced recently that I’m starting a brand new zombie game.

We’re now looking to hire a writer to join the core creative team who will create this new game.

The game will be a zombie adventure game, reminiscent of the old-school adventure games like Monkey Island and Space Quest IV that I played and loved back in the early 90s. There’ll be zombie-smashing action, but also just as much emphasis on a great story, solving puzzles, and humour.

 

We already have Chris on board as concept artist, and we are now looking for you the writer and a game designer to fill out the core creative team. This is the very start of this game, and so together with the team you will have full creative control to make the game you want to make. We want to bring something new to the zombie genre, rather than the same old thing that’s been done to death. You should be a fan of zombies – so you’ll know what makes zombies great, and also what’s been done so many times before that it’s time to do something else. We’ll discuss our current ideas for the game in more detail during the interview process, so you can get a better feel for whether this is the right project for you.

This role can be full-time, part-time, and/or in your spare-time around something else – I’m open to whatever works for you. We are also looking for a game designer – maybe you’d be interested in both roles? You might also have other skills that you’d bring to the team – like programming, artwork, music, other?

 

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work. If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.

 

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. If you’ve created games before that’s great, but other kinds of interactive fiction can also work. I’m also open to hear from people with other writing backgrounds like film, TV, theatre, novels, short stories, or anything else. You just need to be awesome! :)

Thanks!
Saxon

Update 4th August: Thanks everyone who has applied! We received 79 applications for this and the game designer positions – 31 designers, 29 writers, and 19 combination designer/writers. We are now interviewing the top candidates, and so applications for these positions are now closed.

Looking to Hire a Game Designer for a Zombie Adventure Game

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced recently that I’m starting a brand new zombie game.

We’re now looking to hire a game designer to join the core creative team who will create this new game.

The game will be a zombie adventure game, reminiscent of the old-school adventure games like Monkey Island and Space Quest IV that I played and loved back in the early 90s. There’ll be zombie-smashing action, but also just as much emphasis on a great story, solving puzzles, and humour.

 

We already have Chris on board as concept artist, and we are now looking for you the game designer and a writer to fill out the core creative team. This is the very start of this game, and so together with the team you will have full creative control to make the game you want to make. We want to bring something new to the zombie genre, rather than the same old thing that’s been done to death. You should be a fan of zombies – so you’ll know what makes zombies great, and also what’s been done so many times before that it’s time to do something else. We’ll discuss our current ideas for the game in more detail during the interview process, so you can get a better feel for whether this is the right project for you.

This role can be full-time, part-time, and/or in your spare-time around something else – I’m open to whatever works for you. There are a lot of facets to game design, and you might be the kind of person who wants to do everything, or you might want to do high-level design concepts and work with other people to build them, or somewhere in between. We are also looking for a writer – maybe you’d be interested in both roles? You might also have other skills that you’d bring to the team – like programming, artwork, music, other?

 

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work (could be videos, or playable games). If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.

 

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. You just need to be awesome! :)

Thanks!
Saxon

Update 4th August: Thanks everyone who has applied! We received 79 applications for this and the writer positions – 31 designers, 29 writers, and 19 combination designer/writers. We are now interviewing the top candidates, and so applications for these positions are now closed.

Welcome Chris Gardula

I just thought I’d do a quick post to welcome Chris Gardula to Binary Space!

Chris just started today after my hunt for a concept artist for Binary Space’s new zombie game. Here’s a small sample of some of Chris’s previous artwork:

You can see more of Chris’s awesome work on Facebook, ArtStation, Instagram or Twitter.

cya!
Saxon

 

Looking to hire a Concept Artist

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people.

I announced yesterday that I’m now starting a brand new zombie game.

So, as the first step I’m now looking to hire a Concept Artist. At this stage I have some very rough ideas of what the game will be. I’m looking for you to put together some rough sketches of how the game could look and play.

This is the very start of this game, and so you’ll have complete freedom to come up with whatever you want, including experimenting with a handful of variations. Although a successor to Binary Space’s previous games, the new game won’t have the same style or game play, and so you won’t be constrained by those. I’ll give you more details of what I have in mind during the interview process, so you can get a better feel of whether this is the right project for you.

For now this is just a short-term contract. It can be full-time, part-time, and/or in your spare-time around something else – whatever works for you. In the future if we work well together this may expand into more work – eg as Art Director or Lead Artist for the project, more ad-hoc concept art, or whatever role you might be interested in. Or if you’re just looking for a short-term gig right now, that’s cool too.

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • A link to your online portfolio with examples of your best work
  • Your resume (in PDF format – or a link if you have it online)
  • In your email, describe why you’re interested in this position

I encourage people from any background or experience level to apply. You just need to be awesome! :)

Thanks!
Saxon

Update 29-May: Thanks everyone who has applied – I’ve received over 40 applications! I am now interviewing the top candidates. I have replied to everyone – so if you haven’t heard back from me, please try contacting me again. There is still time to get in an application, but you’ll need to be quick!

Update 7-June: This position has now been filled. Many thanks again to everyone who applied – I received a total of 55 applications! There were a lot of really awesome applications, so it was very hard to narrow down to the 6 people I interviewed and then to select the final person. I’ll be posting more soon as we get into developing this new project. – Saxon