Just a quick post to say that I’ve just uploaded the second beta (version 0.2) of ZOS for Android to the beta testers.
The major changes in this version are the addition of the offline maps, as well as music and sound effects.
You can see more screen shots in the last post about beta release 0.1.
As before, if you’re interested in being a beta tester, just fill out this form and I’ll give you access.
I’ve been very quiet for the last several months, since announcing that I received funding from Screen Australia to develop Zombie Outbreak Simulator for Android. Along with James and Tim, we’ve been busy working away at bringing ZOS on Android to life.
So, I am very happy to say that we are now at the stage where we can finally begin some very early beta testing! :D There’s still quite a lot to do, but we have the core game working. So perhaps it’s more like alpha testing… :)
Here’s a bunch of screenshots of the current build:
I think James’ new UI artwork looks awesome, and Tim is doing a great job on bringing the UI to life!
The key focus of this first round of beta testing is to try the app out on a wider range of devices. Way back when I first developed ZOS for iOS I only had to test it on about 4 devices to cover the full range of available iOS hardware. However there are literally thousands of Android devices out there – Google Play says there are exactly 4262 devices that ZOS is compatible with!! There is no way we can test it on all the combinations of devices out there, so we need your help!
If you’re interested in helping to beta test ZOS on Android, please fill out this form, and I’ll get back to you when we’re ready to start (should be within the next week).