Archive for October 11, 2017

Looking to hire a Music Composer for a Zombie Adventure Game

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced a few months ago that I’m starting a brand new zombie game.

We already have Jonathan as writer/designer, Chris and Carly as artists, and Blake as programmer/designer. We are now looking to hire a Music Composer to help bring the game to life.

We are creating a zombie adventure game, reminiscent of the old-school adventure games like Monkey Island and Space Quest IV that I played and loved back in the early 90s. There’ll be zombie-smashing action, but also just as much emphasis on a great story, solving puzzles, and humour.

 

I am looking for someone who can compose all of the music for the game. This includes coming up with a consistent overall feel for the music, while tailoring it to the theme of each section of the game.

I expect this role will be part-time, and/or in your spare-time around something else – but I’m open to whatever works for you. We are also looking for a sound designer – maybe you’d be interested in both roles?

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work. If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. You just need to be awesome! :)

Thanks!
Saxon

Looking to hire a Sound Designer for a Zombie Adventure Game

I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced a few months ago that I’m starting a brand new zombie game.

We already have Jonathan as writer/designer, Chris and Carly as artists, and Blake as programmer/designer. We are now looking to hire a Sound Designer to help bring the game to life.

We are creating a zombie adventure game, reminiscent of the old-school adventure games like Monkey Island and Space Quest IV that I played and loved back in the early 90s. There’ll be zombie-smashing action, but also just as much emphasis on a great story, solving puzzles, and humour.

 

I am looking for someone who can take charge of all the sound requirements for the game. This includes designing the overall tone and feel of the game audio, and either sourcing or creating sound effects as required.

I expect this role will be part-time, and/or in your spare-time around something else – but I’m open to whatever works for you. We are also looking for a music composer – maybe you’d be interested in both roles?

I am based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. In the past Binary Space has worked with people in Adelaide, Melbourne and the UK – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work. If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. You just need to be awesome! :)

Thanks!
Saxon

Welcome Carly McGowan

I’m posting to welcome Carly McGowan to Binary Space!

Carly joined a few weeks ago for a short project to make some test 3D models, as we work out the art pipeline for the new game. We’ve decided to continue using 3D models for our characters, and so Carly has now officially joined the team as a 3D artist.

Here’s a small sample of some of Carly’s work from before Binary Space:

You can see more of Carly’s work on her website or Twitter.

cya!
Saxon