flash game developer

Archive for the ‘Binary Blog’ Category

Zombie Game Announcement

August 27th, 2009 by Jay in Binary Blog, Development Journal, featured

Zombie Game Announced!

Flash Game Music using Freesound.org

August 5th, 2009 by Jay in Binary Blog

For the past couple of weeks I’ve put on a musicians hat, creating music for our first game. It’s the first time I’ve really ever done anything like compose music, my prior musical experience consists of only a year or two messing around on my guitars, playing tabs from the internet.
Our game, still largely under [...]

Online Poker and my semi-pro career

July 20th, 2009 by Jay in Binary Blog, Games

Poker is a game that really hooked me just over a year ago. I had never touched any form of gambling before, and always thought people who did so were simply foolish. Yet I was reading a book on investing and funnily enough, it suggested poker as a good way to learn how to manage [...]

Advertising in Flash Games Compared to TV

June 29th, 2009 by Jay in Binary Blog, Development Journal

I was pondering marketing and advertising (mochiads) in flash games, and got thinking about traditional advertising, like on TV for example. I think its a reasonable comparison, you might spend 30 minutes watching an episode of something on TV, and according to wikipedia, in America: “a typical 30-minute block of time now includes 22 minutes [...]

WGT Golf – the best flash game you aren’t playing

June 27th, 2009 by Jay in Binary Blog, Games

While I’m not a huge fan of golf games, I felt the need to write a short post about this game. World Golf Tour would have to be one of the most realistic golf games I’ve ever played, which is saying something because its a free,  online, multiplayer flash game that runs in your browser.

I [...]

Pre Release Hype for Flash Games

June 21st, 2009 by Jay in Binary Blog, Development Journal

Aside from popular sequels, I don’t think I’ve ever received or read any form of pre release marketing for a flash game. It may have something to do with the size of the games, or the general idea that flash games are quick, disposable and not really worth doing much marketing of any kind. Or [...]

Deuteros on Amiga Forever

June 3rd, 2009 by Jay in Binary Blog, Games

The other day I shelled out a bargain $30 for Amiga Forever which comes with a bunch of old games and a really easy to use interface. I used to play around with WinUAE (and I believe Forever may use it) but this is so much easier. The first game I wanted to check out [...]

MochiAds Free Hosting

June 2nd, 2009 by Jay in Binary Blog, Development Journal

I got a reply back from Mochi saying there are indeed “no strings attached” to their free hosting service for flash games. I was impressed by their reply speed too, it gives me confidence that if there’s any problems in the future I’ll be able to get in contact with someone. So we will continue [...]

The BS Team

May 29th, 2009 by Jay in Binary Blog, Development Journal

I’d like to share a brief history on Binary Space’s dynamic duo. Ok so we are yet to prove our dynamicness but our first game hopefully will! BS is coded and creativized by Saxon Druce and Jay Weston, both of us PC game developers from way back. We worked together at Ratbag Games on games [...]

Flash Game Development Journal

May 25th, 2009 by Jay in Binary Blog, Development Journal, featured

Binary Space game development journal

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