We have just released Zombie Outbreak Simulator 1.1 to the App Store, now featuring 9 new maps! The new maps are accessible via a Change Map button located in settings and they range from farms in the netherlands to airstrips and an island in Florida.
Over the past week we have been featured in Apple’s Staff Favorites, which we were thrilled with, and our rankings have been steadily climbing since. Currently we are sitting at (in the US charts):
All Games: 190
iPad/Top Overall: 120
ZOS on the App Store
Suffice to say we are pretty excited by the response! Thanks everyone!
We have just released the trailer for Zombie Outbreak Simulator on iOS. We are very close to release now! Thanks to all the testers for their feedback. Fingers crossed we will be on the app store in a week or so.
Here’s a quick update on what we’ve been up to and what you can expect to see from us soon.
As the post title states, we are about 6 weeks into development of ZOS for the iPhone and iPad. Saxon has been getting his head around that crazy Objective C code (it looks even more foreign to me than “normal” code) and has managed to get zombies animated on top of Google Maps, with directional movement, panning and pinch to zoom. Have a look at a quick youtube video I uploaded:
We also had a bit of a set back where a bug or incompatibility was introduced with a new version of Google Maps. Saxon had to spend some time fixing this so that users could publish maps again.
The reason we are now focusing on ZOS for iOS is to fund development of our games and Binary Space in general. We are still only part time, and in order to fast track development we need money to allow us to work more days per week (hopefully all of them!). The app store is a great opportunity for us and we are going to be promoting it heavily and giving it most of our attention in the short term.
Keep your eyes open for future updates and videos on the forums and Facebook.
It’s been far too long before the first weapon release, and we thought we’d start off by bringing you a shotgun in this latest version. The shotgun works differently from the pistol, in that you aren’t just clicking targets to shoot, you line up a template over as many zombies as possible and fire. Any zombies caught at close range will be scattered to the winds, while zombies further back will be damaged and pushed backwards.
Press 2 to ready the shotgun and aim the template, click to fire. If you decide you no longer want to fire, press 1. Shotgun is limited in ammo, and shells aren’t easy to find, so conserve ammo!
The only person to carry the shotgun for now will be yourself, and your friends provide backup fire using just pistols.
– Pistols are infinite ammo for now. This may change again if/when melee goes in.
– Pistols fire slower and are less accurate
– Zombies are faster
– Infinite zombie spawning from fog of war is out for now. We will revisit this later, but for now it has a few problems.
– Shooting in general should be more reactive. If you click to shoot now, you’ll get instant feedback rather than waiting for the survivor to pull his weapon out and fire. You still can’t fire as fast as you click, though.
– Survivors turn quicker and are more responsive to move.
– Fog of war radius larger
– Zombie/civ stats back in
– Numerous other balances/tweaks. Please tell me what you think of difficulty for “normal” suburban maps.