As I mentioned in my last blog post, the first update I’m working on is adding infection settings to the editor. So instead of your map always using the same infection settings as every other map, you can choose the settings which make sense for your map.
I thought I’d post a quick screenshot of how the infection settings are coming along:
In my dev version I’ve built the UI which you can see in the screenshot, and the settings are also being saved and restored with the map. I now need to include the settings when the map is published, and then make the game itself use the modified settings. So I’m probably about half-way there at the moment.