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	<title>Binary Space &#187; Development Journal</title>
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	<link>http://www.binaryspacegames.com</link>
	<description>Flash Game Development</description>
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		<title>New release: Shotguns!</title>
		<link>http://www.binaryspacegames.com/2011/08/new-release-shotguns/</link>
		<comments>http://www.binaryspacegames.com/2011/08/new-release-shotguns/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 17:59:05 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[Binary Blog]]></category>
		<category><![CDATA[Development Journal]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[binary space]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shotguns]]></category>
		<category><![CDATA[zombie]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=619</guid>
		<description><![CDATA[Play it now: http://www.class3outbreak.com

It&#8217;s  been far too long before the first weapon release, and we thought we&#8217;d  start off by bringing you a shotgun in this latest version. The shotgun  works differently from the pistol, in that you aren&#8217;t just clicking  targets to shoot, you line up a template over as [...]]]></description>
			<content:encoded><![CDATA[<p>Play it now: <a href="http://www.class3outbreak.com/">http://www.class3outbreak.com</a></p>
<p><img src="http://farm7.static.flickr.com/6131/6035523913_e48f9ccff2.jpg" alt="Image" /></p>
<p>It&#8217;s  been far too long before the first weapon release, and we thought we&#8217;d  start off by bringing you a shotgun in this latest version. The shotgun  works differently from the pistol, in that you aren&#8217;t just clicking  targets to shoot, you line up a template over as many zombies as  possible and fire. Any zombies caught at close range will be scattered  to the winds, while zombies further back will be damaged and pushed  backwards.</p>
<p>Press 2 to ready the shotgun and aim the template,  click to fire. If you decide you no longer want to fire, press 1.  Shotgun is limited in ammo, and shells aren&#8217;t easy to find, so conserve  ammo!</p>
<p>The only person to carry the shotgun for now will be yourself, and your friends provide backup fire using just pistols.</p>
<p>Other changes:<br />
- Pistols are infinite ammo for now. This may change again if/when melee goes in.<br />
- Pistols fire slower and are less accurate<br />
- Zombies are faster<br />
- Infinite zombie spawning from fog of war is out for now. We will revisit this later, but for now it has a few problems.<br />
-  Shooting in general should be more reactive. If you click to shoot now,  you&#8217;ll get instant feedback rather than waiting for the survivor to  pull his weapon out and fire. You still can&#8217;t fire as fast as you click,  though.<br />
- Survivors turn quicker and are more responsive to move.<br />
- Fog of war radius larger<br />
- Zombie/civ stats back in<br />
- Numerous other balances/tweaks. Please tell me what you think of difficulty for &#8220;normal&#8221; suburban maps.</p>
<p>Hope you like it!</p>
<p>Regards,<br />
Jay and Saxon</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Crowd Funding Class 3 Outbreak</title>
		<link>http://www.binaryspacegames.com/2011/04/crowd-funding-class-3-outbreak/</link>
		<comments>http://www.binaryspacegames.com/2011/04/crowd-funding-class-3-outbreak/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 03:12:40 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[Binary]]></category>
		<category><![CDATA[Binary Blog]]></category>
		<category><![CDATA[Development Journal]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[binary space]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[monetize]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[zombie]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=529</guid>
		<description><![CDATA[So far we’ve been developing Class 3 Outbreak in our spare time, with over 2000 hours spent during the last 2 years. Our goal is to turn Binary Space into a full-time business, and to that end we are looking to raise funding in several ways. One is through government grant funding, another is through crowd funding.]]></description>
			<content:encoded><![CDATA[<p><span><span id="internal-source-marker_0.5372913143048744" style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> </span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">So  far we’ve been developing Class 3 Outbreak in our spare time, with over 2000 hours  spent during the last 2 years. Our goal is to turn Binary Space into a business. We love making games, and want to be able to work on games like Class 3 Outbreak full-time. To that end we are looking to raise funding in several ways, one is through government grant funding, another is through crowd funding.</span></span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We’ve recently been awarded a couple of grants by South Australian government funding groups, which we are of course pretty stoked about!:</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">- $50k from the South Australian Film Corporation</span><br />
<span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">- $10k from the South Australian Creative Industries Program</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We’re  in the final contracting phases on these, and expect to be able to  switch into full-time development of Class 3 Outbreak from around June.</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">This  will keep us going for a couple of months, but what then? </span></p>
<dl class="wp-caption alignnone" style="width: 235px;">
<dt class="wp-caption-dt"><img title="IndieGoGo" src="http://www.indiegogo.com/images/IGG_logo.PNG?1296784794" alt="IndieGoGo" width="225" height="75" /></dt>
</dl>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We’re using the IndieGoGo crowd funding website to raise money to keep us working full-time for  as long as possible. So we are asking for your help to <a title="C3O IndieGoGo" href="http://www.indiegogo.com/Class-3-Outbreak" target="_blank">support us in our indie endeavors</a>! If we reach our target of $50k, that will allow us  to keep working for several more months, and put us on the path to being  profitable and self-sustaining. But any amount would still be a big  help &#8211; we’ll work for as long as we can afford, or work part-time.</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> </span></p>
<div class="wp-caption alignnone" style="width: 610px"><img title="C3O Mockup" src="http://i1143.photobucket.com/albums/n623/BinarySpace/BSpace%20Small/C3O_futureversion_mockup_sml.jpg" alt="C3O Mockup" width="600" height="305" /><p class="wp-caption-text">C3O Mockup</p></div>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">IndieGoGo  allows us to give away pre-orders for our game, along with perks if you  spend a certain amount. All  of the perks include free access to all of  the paid  features, as they are developed. So when we start charging  our other  players for those, pre-order customers get them for free.  When we introduce virtual  currency, we’ll also give you some for free.</span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> And  of course, whatever amount you give us, you’ll receive our undying   gratitude, for helping us make Class 3 Outbreak a reality!</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> </span></span><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">Our  primary plan to become profitable is to make Class 3 Outbreak  “freemium”. It will always be free to play, but players will have the  opportunity to purchase additional features if they wish. We’ll have a  virtual currency via which you will be able to buy extra items such as  weapons, and we will offer exclusive paid features as well.</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">To kick off our crowd funding efforts, we&#8217;ve just released a <a title="Royal Zombie Wedding" href="http://www.class3outbreak.com/maps/2493/zombies-at-royal-wedding-2011/games/1" target="_blank">Royal Wedding map</a> for the game. Saxon quickly coded in Prince William and Kate Middleton and some onlooking crowd members, and I drew up the Westminster Abbey map. Of course, zombies descend and make a mess of their wedding. We think it&#8217;s pretty funny, and so hopefully a lot of other people think so too. If it picks up steam and spreads then we will be very happy!</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><img class="alignnone" title="Zombies at Royal Wedding!" src="http://external.ak.fbcdn.net/safe_image.php?d=6ce8bfd197f55ceba6081c0f82a4353f&amp;w=90&amp;h=90&amp;url=http%3A%2F%2Fwww.class3outbreak.com%2Fimages%2Ffacebook_share_wedding.jpg" alt="" width="90" height="75" /><br />
</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We have outlined a feature set for Class 3 Outbreak on the IndieGoGo website, head on over, <a title="C3O IndieGoGo" href="http://www.indiegogo.com/Class-3-Outbreak" target="_blank">check it out</a> and please support our game. Thanks!</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><br />
</span></span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Class 3 Outbreak&#8217;s Editor now in Open Beta</title>
		<link>http://www.binaryspacegames.com/2011/04/class-3-outbreaks-editor-now-in-open-beta/</link>
		<comments>http://www.binaryspacegames.com/2011/04/class-3-outbreaks-editor-now-in-open-beta/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 08:36:57 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[Binary]]></category>
		<category><![CDATA[Binary Blog]]></category>
		<category><![CDATA[Development Journal]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=480</guid>
		<description><![CDATA[We are happy to announce that the open beta version of Class 3 Outbreak&#8217;s Editor is out now! Saxon has been working hard on this over the last year, and in the mean time C3O is closing in on 1 million plays. With the new editor, you can now paint down maps in your local [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that the open beta version of Class 3 Outbreak&#8217;s Editor is out now! Saxon has been working hard on this over the last year, and in the mean time C3O is closing in on 1 million plays. With the new editor, you can now paint down maps in your local area, then unleash the zombie hordes upon your street, workplace or school. Map creation is achieved by painting down colors over the top of the satellite imagery &#8211; red for walls, green for trees and grey for flat ground. There are a few basic tools such as a line tool, free hand tool and fill, with the ability to change brush size as well. Once you&#8217;ve finished, you can publish your map and share it with friends or fellow gamers. </p>
<p><code><a href="http://www.flickr.com/photos/51544137@N08/5564803204/" title="Class 3 Outbreak beta world map by Saxon Druce, on Flickr"><img src="http://farm6.static.flickr.com/5092/5564803204_c7d594a467.jpg" width="500" height="293" alt="Class 3 Outbreak beta world map"></a></code></p>
<p>The game has also been moved to<a href="http://www.class3outbreak.com"> www.class3outbreak.com</a>, where you&#8217;ll see that we have a world map showing the location of outbreaks across the globe. Maps that are published are moderated by myself, and if they&#8217;re of high enough quality, they go on the home page as one of the red markers. Even if you don&#8217;t get featured, you can still play and share your map.</p>
<p><code><a href="http://www.flickr.com/photos/51544137@N08/5494009687/" title="Class 3 Outbreak beta editor with low fences by Saxon Druce, on Flickr"><img src="http://farm6.static.flickr.com/5174/5494009687_91cc4f0f66.jpg" width="500" height="293" alt="Class 3 Outbreak beta editor with low fences"></a></code></p>
<p>So now that our most important feature is out the door, we will be moving back to gameplay, so that players can load up their neighborhood map, then begin the task of surviving the outbreak. Unlike any other game, you will walk the streets and be familiar with your own surroundings. Very first on the agenda is controllable units, I believe we will be starting with just one controllable civilian, then we will go from there. </p>
<p>We look forward to seeing what maps you come up with. So far I&#8217;ve been deluged with about 60-70 map moderation requests in 2 days, which is a good sign. Tell us what you think, constructive good or bad criticisms are welcome. If you&#8217;d like to follow development as we get back into the fun stuff, you can follow me on Twitter @JayWeston or Saxon @SaxonDruce. Then there&#8217;s our Facebook page at <a href="http://www.facebook.com/Class3Outbreak">www.facebook.com/Class3Outbreak</a> and the <a href="http://forum.class3outbreak.com/">forums</a>.</p>
<p>Cheers,<br />
Jay</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Class 3 Outbreak &#8211; A Retrospective</title>
		<link>http://www.binaryspacegames.com/2010/10/class-3-outbreak-a-retrospective/</link>
		<comments>http://www.binaryspacegames.com/2010/10/class-3-outbreak-a-retrospective/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 14:36:05 +0000</pubDate>
		<dc:creator>Saxon</dc:creator>
				<category><![CDATA[Binary Blog]]></category>
		<category><![CDATA[Development Journal]]></category>

		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=424</guid>
		<description><![CDATA[Let&#8217;s Make Games is a volunteer group which organises events to help foster the local game development community in Perth, Western Australia (where I live).
A couple of months ago, Nick Lowe from Let&#8217;s Make Games asked me to present a talk on Flash game publishing, at an event they were organising with talks from a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/51544137@N08/5081449942/"></a><a href="http://letsmakegames.org/">Let&#8217;s Make Games</a> is a volunteer group which organises events to help foster the local game development community in <a href="http://maps.google.com.au/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Perth,+Western+Australia&amp;sll=-25.335448,135.745076&amp;sspn=36.372507,54.404297&amp;ie=UTF8&amp;hq=&amp;hnear=Perth+Western+Australia&amp;t=h&amp;ll=-27.76133,131.923828&amp;spn=35.656577,54.404297&amp;z=4">Perth, Western Australia</a> (where I live).</p>
<p>A couple of months ago, Nick Lowe from Let&#8217;s Make Games asked me to present a talk on Flash game publishing, at <a href="http://letsmakegames.org/2010/08/27/short-talks-by-perth-game-developers/">an event they were organising</a> with talks from a few local game developers.</p>
<p>There are many ways to publish Flash games, and I&#8217;m no expert in any of them. So I decided to present a &#8216;history of Class 3 Outbreak&#8217;, including details of how we published C3O, and some other miscellaneous info about Flash game development.</p>
<p>Here is the video of my talk (in two parts &#8211; total approx 25 minutes):</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/p/780C7F7967D3290B?hl=en_US&amp;fs=1" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/p/780C7F7967D3290B?hl=en_US&amp;fs=1"> </embed></object></p>
<p>Thanks to Richard and Ben from Let&#8217;s Make Games for preparing the videos.</p>
<p>If you prefer reading to watching, you can also see <a href="https://docs.google.com/present/view?id=0AbA45HLoAng0ZGNucmt2dGpfMmNkNGtjeGhu&amp;hl=en">the original slides for my talk</a>, along with the original notes.</p>
<p>For those of you who don&#8217;t want to watch a video or read slides, below are some of the highlights of the talk.</p>
<p>Jay and I started development on C3O in March 2009. In November 2009 we released <a href="http://www.class3outbreak.com/zombie-outbreak-simulator/">Zombie Outbreak Simulator</a> (which has been played over 800,000 times since), and in April 2010 we released <a href="http://www.class3outbreak.com/zombie-games/c3o/">Class 3 Outbreak</a> (which has been played over 650,000 times since).</p>
<p>One of the background themes of my talk was to cover some of the mistakes we made during development of C3O, and what we learned from those mistakes. Here&#8217;s a summary of them:</p>
<p><em>Mistake 1 &#8211; When sponsors want Flash games</em></p>
<p>We first released the Zombie Outbreak Simulator (ZOS) on our own website. We weren&#8217;t sure how it would go, but a few days after it was released it appeared on the front page of <a href="http://www.digg.com">Digg</a>. For the next two days it received 90,000 hits per day (about once per second).</p>
<p>We thought that a Flash portal might want to put ZOS on their own site, to get that traffic for themselves. So we asked some portals if they would be interested in sponsoring ZOS.</p>
<p>What we learnt was that most Flash games receive an initial spike of plays, and then die off very quickly. Therefore sponsors are only interested in games before they&#8217;ve been publicly released. It was therefore too late for us to try to get sponsorship for ZOS.</p>
<p>Our traffic confirmed this &#8211; within a week it was down to 10,000 plays per day, and then soon settled at around 1000 plays per day.</p>
<p><img class="alignnone size-full wp-image-429" src="http://www.binaryspacegames.com/wp-content/uploads/zos-traffic.png" alt="" width="600" height="400" /></p>
<p><em>Mistake 2 &#8211; Why sponsors want Flash games</em></p>
<p>We originally thought that sponsors wanted to sponsor games so that people would go to the sponsor&#8217;s site to play them. It turns out that sponsors actually want the game to spread virally to hundreds and thousands of other portals. A sponsored game will include links back to the sponsor&#8217;s site, which will drive traffic back to the sponsor.</p>
<p>Our game is built on Google maps, which uses a key that locks the game to a single website. This meant that it was impossible for ZOS to spread to other portals, and therefore no sponsor would want it.</p>
<p><em>Mistake 3 &#8211; Back to back releases</em></p>
<p>We initially planned to release ZOS as a preview for C3O, to help build interest. We could have released ZOS earlier, but we waited until we had almost finished C3O, with the plan being to release C3O one week after ZOS.</p>
<p>In hindsight that was a crazy idea. We got caught up in the excitement surrounding ZOS, which consumed all of the free time we had planned to use to finish and release C3O. Then we went into the Christmas period, where spending time with family left little time spare for development of C3O.</p>
<p>In the end it took us about 4 months to release C3O after ZOS. Part of the reason was that we modified C3O so that we&#8217;d be able to sell it to sponsors. We bought the imagery for a region of Leicester in the UK and embedded it into the game. This made it possible for the game to spread to portals, because the Leicester map could be played anywhere. The original Google-based Washington map would still be locked to a single site &#8211; so we planned to link it back to the sponsor&#8217;s site.</p>
<p><img class="alignnone size-full wp-image-433" src="http://www.binaryspacegames.com/wp-content/uploads/choose_map.jpg" alt="" width="600" height="451" /></p>
<p><em>Mistake 4 &#8211; Too boring</em></p>
<p>When C3O was ready to release we started to see if any sponsors would be interested in it. We didn&#8217;t get as good a response as we were hoping for.</p>
<p>The average Flash gamer has a very short attention span. They need to be hooked within the first minute or two of play, or else they will just go and play any of the other hundreds of games which are constantly released. C3O takes around 15 to 30 minutes to play, and starts slowly. Also we had cut so many features from our original plans in order to finally release something, that the game had little replay value. The end result was a game which wasn&#8217;t very attractive to sponsors.</p>
<p>This chart shows how long people were playing our game for, during the first few weeks after release. A large proportion didn&#8217;t make it to the 15 minutes required to play a full game.</p>
<p><img class="alignnone size-full wp-image-434" src="http://www.binaryspacegames.com/wp-content/uploads/c3o-play-time.png" alt="" width="600" height="156" /></p>
<p>Our best sponsorship offer was for $4500, but in the end we decided not to accept it, and instead we released C3O ourselves on our own site. We thought we might be able to do better than that with our own ads.</p>
<p><em>Mistake 5 &#8211; Too big</em></p>
<p>When we developed C3O we decided to make it 800&#215;600 pixels in size. It turns out that many portals can only handle games up to a maximum of 650 or 700 pixels wide. Therefore some sponsors won&#8217;t accept games wider than that, since it reduces the number of portals the game can spread to.</p>
<p>Our first and third top sponsor offers couldn&#8217;t accept an 800 pixel wide game, and asked if we could make it narrower. We tried reducing the size but didn&#8217;t like how it looked. So this was another reason why we decided to release the game ourselves.</p>
<p>So in the end we self-published both ZOS and C3O, earning revenue solely from the many ads we placed in and around the games. Below is the chart from the most interesting slide in the talk &#8211; how much money we&#8217;ve made. This shows our cumulative revenue, expenses and profit. We&#8217;ve made about $3000, spent about $2000 and so have a profit of about $1000.</p>
<p><img class="alignnone size-full wp-image-435" src="http://www.binaryspacegames.com/wp-content/uploads/money-chart.png" alt="" width="600" height="410" /></p>
<p>This chart is the breakdown of where we made our revenue. Our biggest earner is our Google ads, even though only around two thirds of our plays have been on our own website where the Google ads are displayed.</p>
<p><img class="alignnone size-full wp-image-440" src="http://www.binaryspacegames.com/wp-content/uploads/money-breakdown.png" alt="" width="500" height="400" /></p>
<p>Note these charts are in <a href="http://www.xe.com/currency/aud-australian-dollar">Australian Dollars</a>, which are currently worth about the same as US dollars.</p>
<p>It&#8217;s been a while since we&#8217;ve posted any game updates to our blog. What we&#8217;re working on at the moment is a new version of Class 3 Outbreak with an editor. This will make it possible for anyone to choose anywhere in the world (where the Google maps image quality is good enough), draw in the locations of the walls, trees etc, and then send in the zombie apocalypse.</p>
<p><a href="http://www.flickr.com/photos/51544137@N08/5081449942/"></a></p>
<p><img class="alignnone size-full wp-image-442" src="http://www.binaryspacegames.com/wp-content/uploads/editor-screenshot.jpg" alt="" width="600" height="352" /></p>
<p>When we&#8217;re ready to go into full beta testing we&#8217;ll post an update here calling for beta testers. In the meantime I&#8217;ve been posting some preview screenshots to our forums: <a href="http://forum.class3outbreak.com/viewtopic.php?f=2&amp;t=301">15th October</a>, <a href="http://forum.class3outbreak.com/viewtopic.php?f=2&amp;t=291">2nd October</a>, <a href="http://forum.class3outbreak.com/viewtopic.php?f=2&amp;t=276">20th September</a>, <a href="http://forum.class3outbreak.com/viewtopic.php?f=2&amp;t=265">5th September</a>, <a href="http://forum.class3outbreak.com/viewtopic.php?f=2&amp;t=251">16th August</a>, <a href="http://forum.class3outbreak.com/viewtopic.php?f=2&amp;t=207">3rd July</a>.</p>
<p>For more updates on how we are progressing with the editor you can keep an eye on <a href="http://forum.class3outbreak.com">our forums</a>, or <a href="http://twitter.com/SaxonDruce">follow me on Twitter</a>.</p>
<p>Saxon</p>
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		<title>BSG&#8217;s sponsor search and Flash Game License</title>
		<link>http://www.binaryspacegames.com/2010/04/bsgs-sponsor-search-and-flash-game-license/</link>
		<comments>http://www.binaryspacegames.com/2010/04/bsgs-sponsor-search-and-flash-game-license/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 13:05:13 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=376</guid>
		<description><![CDATA[We'd like to say a huge thank you to FGL, we were thoroughly impressed in every way! I can't recommend them enough.]]></description>
			<content:encoded><![CDATA[<p>About a month ago we finished the first version of our zombie game, Class 3 Outbreak, and began pimping it to a list of sponsors. We decided to first try and contact a list of 20 or so via email, since I have the spare time to be able to talk in depth with sponsors myself, and being the cheap penny pinchers we are, we wanted to avoid giving FGL any money! FGL (<a href="http://www.flashgamelicense.com">Flash Game License</a>) is a service which helps flash developers find sponsors for their games. So a few days later I got a few bites, but nothing that ever eventuated. For some reason, as also happened with <a href="http://www.class3outbreak.com/zombie-outbreak-simulator">ZOS</a>, we got some sponsors saying &#8220;great game, how much?&#8221;, followed by no response afterward. Pretty strange, but I guess they mustn&#8217;t have wanted it that badly.</p>
<p>After that dismal little failure we decided to put the game on FGL and see what sort of action we&#8217;d receive. Over the course of a couple of weeks we got bids that started at $300 and eventually reached $5000, funnily enough one of the high bids was from a sponsor that we had emailed but who never responded. It seems like a lot of sponsors are now just depending on FGL and ignoring emails for sponsorship, unless this was just in our situation and our game, its hard to say. FGL&#8217;s bidding system is very easy to follow, and the transparency of who&#8217;s bidding and how much is great to help drive your price up. The percentage FGL takes is very fair &#8211; in our case we had no offers and ended up with $5k, I&#8217;m not good enough at maths to make up a % increase for that, but maybe something like lots%?</p>
<p>After chatting with Adam a bit and exchanging emails, I also found that they actively hunt down sponsors and market your game to them, something that I didn&#8217;t expect to see. We certainly came away from it feeling that we had been well taken care of and that every single sponsor possible had seen the game.</p>
<p>In the end we actually decided not to take a sponsorship at all. The two top bidders both had attractive offers, however one of them wanted a 700px version of the game (too small for our taste) to fit their portal, and the other one we felt suited a more traditional banner advertising/cost per click sort of model, and that ultimately fell through as well. Also for $5k we were still a bit on the fence as to whether we could make that in advertising and donations, and felt a little uneasy about giving up some money if the game did exceedingly well. Judging from ZOS, we &#8220;only&#8221; need to get a few million plays to make $4-5k, and Saxon and I both agreed that since we were making this game for fun, we&#8217;d prefer to go the riskier, more fun approach of self sponsoring. We also felt that we may gain more newsletter subscriptions, forum members, search engine rankings, and facebook fans this way, and we would really like to build a community around the game.</p>
<p>Once again we&#8217;d like to say a huge thank you to FGL, we were thoroughly impressed in every way! I can&#8217;t recommend them enough. Something else I&#8217;ll quickly touch on is FGL&#8217;s great <a href="http://www.flashgamelicense.com/view_library.php?page=firstimpressions-faq">First Impressions</a> service. We submitted our game to First Impressions, and quickly got 20 really well thought out and highly varied opinions with detailed feedback and suggestions. Well worth the money.</p>
<p>Stay tuned to find out whether our self sponsoring was a good idea or not :) We have already appeared on Digg, but it was nothing compared to the landslide of traffic we had for ZOS. Funny, since C3O is the playable ZOS! I&#8217;m also emailing a few games websites and press, however it seems that a lot of them only cater to &#8216;downloadable indie&#8217; games. Some specifically say no flash games, which I feel is possibly due to the glut of low quality flash games out there which make some people think that they&#8217;re all going to be poor. Really, whats the distinction between a flash and downloadable game apart from how you get hold of it? Anyway, I was trying to end my post, not start rambling about something else :)</p>
<p>Thanks for reading,<br />
Jay </p>
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		<title>Class 3 Outbreak, Released! Buh-rrRaaAaAiiiinNZ!</title>
		<link>http://www.binaryspacegames.com/2010/04/class-3-outbreak-released-buh-rrraaaaaiiiinnz/</link>
		<comments>http://www.binaryspacegames.com/2010/04/class-3-outbreak-released-buh-rrraaaaaiiiinnz/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 19:21:54 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=379</guid>
		<description><![CDATA[We are super happy happy, joy joy to announce that Class 3 Outbreak is sitting on our server now, ready for you to engage the zombies on their terms !]]></description>
			<content:encoded><![CDATA[<p>All Saxon and I can say is, &#8220;finally!&#8221;. After many delays with things like sponsorship, flash game portal versions, and ZOS itself, we are super happy happy, joy joy to announce that Class 3 Outbreak is sitting on our server now, ready for you to <a href="http://www.class3outbreak.com/zombie-games/c3o">engage the zombies</a> on their terms (you&#8217;re going to lose, its just a matter of how badly!). So after around 14 months, the first version of our baby (think the zombie baby from Dawn of the Dead, ok?) is out! It&#8217;s amazing it&#8217;s taken us this long for a game which appears quite simple on the surface, but being part time indie-ers, thems the breaks! Feel free to crush our spirits or pat us on the back for a job well done, as long as its constructive then we are happy. We also welcome the inevitable comments like &#8220;FAIL&#8221; and &#8220;this is such win-ness&#8221;.</p>
<p>For the first week or so the game will be site locked to class3outbreak.com, but then we will remove that and let it spread to the games portals that support 800&#215;600 games.</p>
<p>From here on, now that much of the ground work has been laid, we look forward to putting in some of the really fun stuff. Feel free to head over to our forums and chat with us, we are always watching!</p>
<p>We look forward to following the response over the coming weeks. Thanks for supporting and following our game!<br />
Jay and Saxon</p>
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		<title>Zombie Outbreak Simulator Earnings Report</title>
		<link>http://www.binaryspacegames.com/2010/02/zombie-outbreak-simulator-earnings/</link>
		<comments>http://www.binaryspacegames.com/2010/02/zombie-outbreak-simulator-earnings/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 14:13:41 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=364</guid>
		<description><![CDATA[Since release on November 23rd we've had roughly 500,000 plays of Zombie Outbreak Simulator on the Class 3 Outbreak website.]]></description>
			<content:encoded><![CDATA[<p>Greetings readers, I thought tonight I would contribute to the number of flash game earnings reports circulating on the www. </p>
<p>Since release on November 23rd we&#8217;ve had roughly 520,000 plays of Zombie Outbreak Simulator on the Class 3 Outbreak website. Today is Feb 24th, so that&#8217;s over the course of 3 months, with a good 200,000 plays being in the first few days, petering out to between 5-10k hits a day for the next month, finally settling down to around 1,000 plays a day now. Since we didn&#8217;t expect anywhere near the traffic we got, we probably missed out on around 100,000 hits worth of revenue in the first day, since we had no adsense or mochi ads ready.</p>
<p>As I just said, we decided to go with primarily Mochi Ads and Google Adsense, and according to most people you&#8217;d have to say we spammed our visitors with mochiads while they &#8216;played&#8217; (watched) ZOS. We figured that since there was no way we could interrupt the game, we would opt for an &#8216;ad heavy experience&#8217;. We copped a bit of flak for it, and reduced the number slightly, but still not enough for some people as we continued to get some flames. Our feelings weren&#8217;t too badly hurt though so we continued on!</p>
<p>We placed google adsense adverts above and below the game in the common format you see most portals using, and adsense has earned us about double what mochi has. I have to mention and remind readers that this is from having the game played only on our website. Those figures would likely be far different if we had spread the game across the internet via portals. It&#8217;s hard to know how our adsense profits might have suffered, but I&#8217;m sure we would have made a lot more in total if we spread the game.</p>
<p>We released on Kongregate 6 weeks ago too, to see how traffic would go and also see what their revenue sharing was like. We&#8217;ve had 43k plays and earned $55, not a bad CPM at all.</p>
<p>After a couple months we also gave CPMStar a go, to compare it with Mochi.</p>
<p>So the totals so far have been:<br />
Mochi: $373 @ 40c CPM<br />
Adsense: $754 @ ~ not allowed to say, but &#8220;good&#8221;<br />
Donations: $2&#8230;<br />
Kongregate: $55 @ $1.1 CPM<br />
CPM Star: $166 @ 27c CPM<br />
Total: $1350</p>
<p>This is all on paper, since (and this could be important if you plan to make a living from flash games) payments are delayed usually by one month. </p>
<p>Why were donations so low? Perhaps because we were &#8216;ad whoring&#8217; in the game? Hard to say.</p>
<p>We have spent probably 90% of that on various things, we weren&#8217;t exactly spend thrifts&#8230; we spent money on hosting, a copy of FLStudio, domain names, and a business name. We opted for the best host we could find, which certainly costs us too, but we didn&#8217;t want to have everything break down at the most opportune time. Goes to show that even a successful game can&#8217;t make much from ads (at least if only released on your own site). Still, we consider ZOS to have been a big success, and have high hopes for C3O when we do release it on portals.</p>
<p>It&#8217;s hard to know what sorts of play numbers we may have reached had we spread the game to portals, but due to the google maps API, the game is domain locked, which means great difficulty for portals getting a copy of ZOS working quickly and easily.</p>
<p>We will continue to post, next time on C3O&#8217;s financial status, a few months after that is released. C3O is currently being shopped around to sponsors and will be released very shortly. Stay tuned!</p>
]]></content:encoded>
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		<title>Zombie Outbreak Sim Wrap Up</title>
		<link>http://www.binaryspacegames.com/2010/02/zombie-outbreak-sim-wrap-up/</link>
		<comments>http://www.binaryspacegames.com/2010/02/zombie-outbreak-sim-wrap-up/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 15:19:09 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=316</guid>
		<description><![CDATA[Well its been around 10 weeks now since we released Zombie Outbreak Simulator (ZOS). I&#8217;d like to share some of the experiences we had, and since I have learned so much from other similar articles, I&#8217;d like to give something back.
Our plan with ZOS was always to make it just a bit of a tech [...]]]></description>
			<content:encoded><![CDATA[<p>Well its been around 10 weeks now since we released Zombie Outbreak Simulator (ZOS). I&#8217;d like to share some of the experiences we had, and since I have learned so much from other similar articles, I&#8217;d like to give something back.</p>
<p>Our plan with ZOS was always to make it just a bit of a tech preview or teaser for Class 3 Outbreak (the RTS), something that&#8217;s just a bit of fun to watch and whet your appetite for the &#8216;real thing&#8217;. Having developed the game for so long, and testing/balancing Class 3 Outbreak for a while, I thought that ZOS would get some &#8220;oh, that&#8217;s kinda interesting&#8221; remarks and we&#8217;d get a little bit of traffic from some zombie or google maps sites. Funnily enough, I started to see some traffic coming from Digg via google analytics. I went to their website and found that we had been Dugg 30-40 times, which I thought was pretty good. A moment later I was about to head off to sleep for the night and I thought I&#8217;d check the site again, and lo&#8217;, we had just reached the front page! To our great astonishment and excitement, we eventually shot up to the third most dugg site of the day, getting over 1700 diggs. Our server went down perhaps a dozen times or more but luckily it never stayed down, it would just restart and keep on trucking. rorr.im also mirrored us which helped a little. We ended up having to put up static html files for all of our pages on class3outbreak.com, and that plus some help from our host finally got traffic moving smoothly. Saxon and I definitely enjoyed watching ZOS climb though, it was quite unreal.</p>
<p>I loved reading all of the comments people were leaving at Digg as well, and I made some comments/replies myself. Its great to interact with fans! We were amazed to see that not only would people post what settings they were using for the outbreak, they would even make up entire stories about the little 20 pixel people running around &#8211; extensive stories! It seemed to really capture peoples imagination, and I think running the game on google maps played a part in that, because we are using actual imagery. It&#8217;d be nice if the people looked a little more realistic but I&#8217;m not sure if I can improve them much with only 20 or so pixels.</p>
<p>We weren&#8217;t entirely prepared for the traffic when it hit, so we didn&#8217;t have mochi ads running, and our adsense banners weren&#8217;t really optimized either. It&#8217;s funny that after getting played 250,000 times and dugg 1700 times (I&#8217;d call that a huge success) we made around $300 in 2-3 days. As traffic levels out it looks like we might make 5-10k by the end of the year at this rate. That&#8217;s a pretty good sign to me that making money from advertising in flash games is incredibly hard. Sure, if we had mochi running from the start, we probably would have made a bit over double in the first 2 days, but that&#8217;s still peanuts for something that was so popular. I&#8217;d imagine getting the game to spread successfully over portals and get 10&#8217;s of millions of plays could start bringing in some half decent money too, but we are in the middle of seeing what we can do in this department.</p>
<p>When you consider the super great article: &#8220;<a href="http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/ ">You should be making a premium flash game</a>&#8221; and games like Fantastic Contraption, we are very keen to try selling our game at some point, ie when there&#8217;s enough game there to charge for. If we punched in the Fantastic Contraption sales numbers with our current traffic levels we would be making over $90k a year, not too shabby. And yes, the games are both extremely different, and its impossible to know whether we would reach the same level of success as Colin did, but it is interesting to guesstimate these things&#8230;</p>
<p>Since ZOS has gone online we&#8217;ve also put up a<a href="http://www.facebook.com/class3outbreak"> facebook page</a> that has reached over 1700 fans, and a forum which is already producing a lot of conversation. Feel free to join either!</p>
<p>You might be wondering how C3O is coming along&#8230; we hit a slight snag which requires another 2-4 weeks work, so I&#8217;m afraid you&#8217;ll have to wait a little longer. Ah games and their so called release dates&#8230; :)</p>
<p>Thanks for reading!<br />
Jay</p>
]]></content:encoded>
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		<title>Zombie Outbreak Simulator now on Kongregate</title>
		<link>http://www.binaryspacegames.com/2010/01/zombie-outbreak-simulator-now-on-kongregate/</link>
		<comments>http://www.binaryspacegames.com/2010/01/zombie-outbreak-simulator-now-on-kongregate/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 15:02:11 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=319</guid>
		<description><![CDATA[Saxon just finished making a version of the game to be accessible on Kongregate. ]]></description>
			<content:encoded><![CDATA[<p>Saxon just finished making a version of the game to be accessible on Kongregate. Should be interesting to see how its received there. Check it out: <a href="http://www.kongregate.com/games/BinarySpace/zombie-outbreak-simulator">http://www.kongregate.com/games/BinarySpace/zombie-outbreak-simulator</a></p>
<p>This version has no mochi ads, and we receive 35% of ad income from Kongregate&#8217;s ads. Will soon find out what the difference is! If you yearn to play the game ad free then go forth and play there :)</p>
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		<title>Zombie Outbreak Simulator is Out!</title>
		<link>http://www.binaryspacegames.com/2009/11/zombie-outbreak-simulator-is-out/</link>
		<comments>http://www.binaryspacegames.com/2009/11/zombie-outbreak-simulator-is-out/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 15:46:26 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<description><![CDATA[Flash game developer, Binary Space releases "Zombie Outbreak Simulator" (ZOS), a sandbox application running on Google Maps®. ZOS allows players to unleash waves of zombies on the unsuspecting people of Washington DC. ]]></description>
			<content:encoded><![CDATA[<p>Zombies Infect Google Maps®!</p>
<p>Australia, November 21st: Flash game developer, Binary Space releases &#8220;<a href="http://www.class3outbreak.com/zombie-outbreak-simulator/">Zombie Outbreak Simulator</a>&#8221; (ZOS), a sandbox application running on Google Maps®. ZOS allows players to unleash waves of zombies on the unsuspecting people of Washington DC. Players can tweak a number of zombie and infection variables such as zombie speed, infection rate, number of civilians and shooting accuracy to create their own version of a zombie outbreak. Watch as up to 15,000 civilians are chased down, attacked and infected by hundreds or thousands of shambling (or terrifyingly fast!) zombies over a 1km square area.</p>
<p>Zombie Outbreak Simulator is Binary Space&#8217;s &#8220;teaser app&#8221; for their upcoming zombie RTS, &#8220;Class 3 Outbreak&#8221;, which also runs on Google Maps. Game designer, Jay Weston says, &#8220;ZOS and Class 3 Outbreak are by far the most ambitious games to be released on Google Maps, we can&#8217;t wait to see what the reaction is like. A large scale zombie infection has never been simulated like this before.&#8221; Programmer, Saxon Druce has coded each of the 15,000 map inhabitants to behave individually and interact with terrain on Google Maps, meaning that characters move under trees, around walls and into buildings, all while running at 30+ frames per second on very average PCs.</p>
<p>More details about ZOS and Class 3 Outbreak can be found on the Binary Space (<a href="http://www.binaryspacegames.com">www.binaryspacegames.com</a>) and Class 3 Outbreak (<a href="http://www.class3outbreak.com">www.class3outbreak.com</a>) websites.</p>
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