flash game developer

Archive for the ‘Development Journal’ Category

BSG’s sponsor search and Flash Game License

April 7th, 2010 by Jay in Binary Blog, Development Journal

We’d like to say a huge thank you to FGL, we were thoroughly impressed in every way! I can’t recommend them enough.

Class 3 Outbreak, Released! Buh-rrRaaAaAiiiinNZ!

April 5th, 2010 by Jay in Binary Blog, Development Journal, Games

We are super happy happy, joy joy to announce that Class 3 Outbreak is sitting on our server now, ready for you to engage the zombies on their terms !

Zombie Outbreak Simulator Earnings Report

February 12th, 2010 by Jay in Binary Blog, Development Journal

Since release on November 23rd we’ve had roughly 500,000 plays of Zombie Outbreak Simulator on the Class 3 Outbreak website.

Zombie Outbreak Sim Wrap Up

February 1st, 2010 by Jay in Binary, Binary Blog, Development Journal, Games

Well its been around 10 weeks now since we released Zombie Outbreak Simulator (ZOS). I’d like to share some of the experiences we had, and since I have learned so much from other similar articles, I’d like to give something back.
Our plan with ZOS was always to make it just a bit of a tech [...]

Zombie Outbreak Simulator now on Kongregate

January 4th, 2010 by Jay in Binary Blog, Development Journal

Saxon just finished making a version of the game to be accessible on Kongregate.

Zombie Outbreak Simulator is Out!

November 22nd, 2009 by Jay in Binary Blog, Development Journal

Flash game developer, Binary Space releases “Zombie Outbreak Simulator” (ZOS), a sandbox application running on Google MapsĀ®. ZOS allows players to unleash waves of zombies on the unsuspecting people of Washington DC.

Zombie Game Announcement

August 27th, 2009 by Jay in Binary Blog, Development Journal, featured

Zombie Game Announced!

Advertising in Flash Games Compared to TV

June 29th, 2009 by Jay in Binary Blog, Development Journal

I was pondering marketing and advertising (mochiads) in flash games, and got thinking about traditional advertising, like on TV for example. I think its a reasonable comparison, you might spend 30 minutes watching an episode of something on TV, and according to wikipedia, in America: “a typical 30-minute block of time now includes 22 minutes [...]

Pre Release Hype for Flash Games

June 21st, 2009 by Jay in Binary Blog, Development Journal

Aside from popular sequels, I don’t think I’ve ever received or read any form of pre release marketing for a flash game. It may have something to do with the size of the games, or the general idea that flash games are quick, disposable and not really worth doing much marketing of any kind. Or [...]

MochiAds Free Hosting

June 2nd, 2009 by Jay in Binary Blog, Development Journal

I got a reply back from Mochi saying there are indeed “no strings attached” to their free hosting service for flash games. I was impressed by their reply speed too, it gives me confidence that if there’s any problems in the future I’ll be able to get in contact with someone. So we will continue [...]

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