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	<title>Binary Space &#187; Binary</title>
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	<link>http://www.binaryspacegames.com</link>
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		<title>Crowd Funding Class 3 Outbreak</title>
		<link>http://www.binaryspacegames.com/2011/04/crowd-funding-class-3-outbreak/</link>
		<comments>http://www.binaryspacegames.com/2011/04/crowd-funding-class-3-outbreak/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 03:12:40 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[Binary]]></category>
		<category><![CDATA[Binary Blog]]></category>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=529</guid>
		<description><![CDATA[So far we’ve been developing Class 3 Outbreak in our spare time, with over 2000 hours spent during the last 2 years. Our goal is to turn Binary Space into a full-time business, and to that end we are looking to raise funding in several ways. One is through government grant funding, another is through crowd funding.]]></description>
			<content:encoded><![CDATA[<p><span><span id="internal-source-marker_0.5372913143048744" style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> </span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">So  far we’ve been developing Class 3 Outbreak in our spare time, with over 2000 hours  spent during the last 2 years. Our goal is to turn Binary Space into a business. We love making games, and want to be able to work on games like Class 3 Outbreak full-time. To that end we are looking to raise funding in several ways, one is through government grant funding, another is through crowd funding.</span></span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We’ve recently been awarded a couple of grants by South Australian government funding groups, which we are of course pretty stoked about!:</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">- $50k from the South Australian Film Corporation</span><br />
<span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">- $10k from the South Australian Creative Industries Program</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We’re  in the final contracting phases on these, and expect to be able to  switch into full-time development of Class 3 Outbreak from around June.</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">This  will keep us going for a couple of months, but what then? </span></p>
<dl class="wp-caption alignnone" style="width: 235px;">
<dt class="wp-caption-dt"><img title="IndieGoGo" src="http://www.indiegogo.com/images/IGG_logo.PNG?1296784794" alt="IndieGoGo" width="225" height="75" /></dt>
</dl>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We’re using the IndieGoGo crowd funding website to raise money to keep us working full-time for  as long as possible. So we are asking for your help to <a title="C3O IndieGoGo" href="http://www.indiegogo.com/Class-3-Outbreak" target="_blank">support us in our indie endeavors</a>! If we reach our target of $50k, that will allow us  to keep working for several more months, and put us on the path to being  profitable and self-sustaining. But any amount would still be a big  help &#8211; we’ll work for as long as we can afford, or work part-time.</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> </span></p>
<div class="wp-caption alignnone" style="width: 610px"><img title="C3O Mockup" src="http://i1143.photobucket.com/albums/n623/BinarySpace/BSpace%20Small/C3O_futureversion_mockup_sml.jpg" alt="C3O Mockup" width="600" height="305" /><p class="wp-caption-text">C3O Mockup</p></div>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">IndieGoGo  allows us to give away pre-orders for our game, along with perks if you  spend a certain amount. All  of the perks include free access to all of  the paid  features, as they are developed. So when we start charging  our other  players for those, pre-order customers get them for free.  When we introduce virtual  currency, we’ll also give you some for free.</span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> And  of course, whatever amount you give us, you’ll receive our undying   gratitude, for helping us make Class 3 Outbreak a reality!</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"> </span></span><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">Our  primary plan to become profitable is to make Class 3 Outbreak  “freemium”. It will always be free to play, but players will have the  opportunity to purchase additional features if they wish. We’ll have a  virtual currency via which you will be able to buy extra items such as  weapons, and we will offer exclusive paid features as well.</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">To kick off our crowd funding efforts, we&#8217;ve just released a <a title="Royal Zombie Wedding" href="http://www.class3outbreak.com/maps/2493/zombies-at-royal-wedding-2011/games/1" target="_blank">Royal Wedding map</a> for the game. Saxon quickly coded in Prince William and Kate Middleton and some onlooking crowd members, and I drew up the Westminster Abbey map. Of course, zombies descend and make a mess of their wedding. We think it&#8217;s pretty funny, and so hopefully a lot of other people think so too. If it picks up steam and spreads then we will be very happy!</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><img class="alignnone" title="Zombies at Royal Wedding!" src="http://external.ak.fbcdn.net/safe_image.php?d=6ce8bfd197f55ceba6081c0f82a4353f&amp;w=90&amp;h=90&amp;url=http%3A%2F%2Fwww.class3outbreak.com%2Fimages%2Ffacebook_share_wedding.jpg" alt="" width="90" height="75" /><br />
</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We have outlined a feature set for Class 3 Outbreak on the IndieGoGo website, head on over, <a title="C3O IndieGoGo" href="http://www.indiegogo.com/Class-3-Outbreak" target="_blank">check it out</a> and please support our game. Thanks!</span></span></p>
<p><span><span style="background-color: transparent; font-style: normal; font-family: Arial; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><br />
</span></span></p>
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		<item>
		<title>Class 3 Outbreak&#8217;s Editor now in Open Beta</title>
		<link>http://www.binaryspacegames.com/2011/04/class-3-outbreaks-editor-now-in-open-beta/</link>
		<comments>http://www.binaryspacegames.com/2011/04/class-3-outbreaks-editor-now-in-open-beta/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 08:36:57 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[Binary]]></category>
		<category><![CDATA[Binary Blog]]></category>
		<category><![CDATA[Development Journal]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=480</guid>
		<description><![CDATA[We are happy to announce that the open beta version of Class 3 Outbreak&#8217;s Editor is out now! Saxon has been working hard on this over the last year, and in the mean time C3O is closing in on 1 million plays. With the new editor, you can now paint down maps in your local [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that the open beta version of Class 3 Outbreak&#8217;s Editor is out now! Saxon has been working hard on this over the last year, and in the mean time C3O is closing in on 1 million plays. With the new editor, you can now paint down maps in your local area, then unleash the zombie hordes upon your street, workplace or school. Map creation is achieved by painting down colors over the top of the satellite imagery &#8211; red for walls, green for trees and grey for flat ground. There are a few basic tools such as a line tool, free hand tool and fill, with the ability to change brush size as well. Once you&#8217;ve finished, you can publish your map and share it with friends or fellow gamers. </p>
<p><code><a href="http://www.flickr.com/photos/51544137@N08/5564803204/" title="Class 3 Outbreak beta world map by Saxon Druce, on Flickr"><img src="http://farm6.static.flickr.com/5092/5564803204_c7d594a467.jpg" width="500" height="293" alt="Class 3 Outbreak beta world map"></a></code></p>
<p>The game has also been moved to<a href="http://www.class3outbreak.com"> www.class3outbreak.com</a>, where you&#8217;ll see that we have a world map showing the location of outbreaks across the globe. Maps that are published are moderated by myself, and if they&#8217;re of high enough quality, they go on the home page as one of the red markers. Even if you don&#8217;t get featured, you can still play and share your map.</p>
<p><code><a href="http://www.flickr.com/photos/51544137@N08/5494009687/" title="Class 3 Outbreak beta editor with low fences by Saxon Druce, on Flickr"><img src="http://farm6.static.flickr.com/5174/5494009687_91cc4f0f66.jpg" width="500" height="293" alt="Class 3 Outbreak beta editor with low fences"></a></code></p>
<p>So now that our most important feature is out the door, we will be moving back to gameplay, so that players can load up their neighborhood map, then begin the task of surviving the outbreak. Unlike any other game, you will walk the streets and be familiar with your own surroundings. Very first on the agenda is controllable units, I believe we will be starting with just one controllable civilian, then we will go from there. </p>
<p>We look forward to seeing what maps you come up with. So far I&#8217;ve been deluged with about 60-70 map moderation requests in 2 days, which is a good sign. Tell us what you think, constructive good or bad criticisms are welcome. If you&#8217;d like to follow development as we get back into the fun stuff, you can follow me on Twitter @JayWeston or Saxon @SaxonDruce. Then there&#8217;s our Facebook page at <a href="http://www.facebook.com/Class3Outbreak">www.facebook.com/Class3Outbreak</a> and the <a href="http://forum.class3outbreak.com/">forums</a>.</p>
<p>Cheers,<br />
Jay</p>
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		<title>Zombie Outbreak Sim Wrap Up</title>
		<link>http://www.binaryspacegames.com/2010/02/zombie-outbreak-sim-wrap-up/</link>
		<comments>http://www.binaryspacegames.com/2010/02/zombie-outbreak-sim-wrap-up/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 15:19:09 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
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		<guid isPermaLink="false">http://www.binaryspacegames.com/?p=316</guid>
		<description><![CDATA[Well its been around 10 weeks now since we released Zombie Outbreak Simulator (ZOS). I&#8217;d like to share some of the experiences we had, and since I have learned so much from other similar articles, I&#8217;d like to give something back.
Our plan with ZOS was always to make it just a bit of a tech [...]]]></description>
			<content:encoded><![CDATA[<p>Well its been around 10 weeks now since we released Zombie Outbreak Simulator (ZOS). I&#8217;d like to share some of the experiences we had, and since I have learned so much from other similar articles, I&#8217;d like to give something back.</p>
<p>Our plan with ZOS was always to make it just a bit of a tech preview or teaser for Class 3 Outbreak (the RTS), something that&#8217;s just a bit of fun to watch and whet your appetite for the &#8216;real thing&#8217;. Having developed the game for so long, and testing/balancing Class 3 Outbreak for a while, I thought that ZOS would get some &#8220;oh, that&#8217;s kinda interesting&#8221; remarks and we&#8217;d get a little bit of traffic from some zombie or google maps sites. Funnily enough, I started to see some traffic coming from Digg via google analytics. I went to their website and found that we had been Dugg 30-40 times, which I thought was pretty good. A moment later I was about to head off to sleep for the night and I thought I&#8217;d check the site again, and lo&#8217;, we had just reached the front page! To our great astonishment and excitement, we eventually shot up to the third most dugg site of the day, getting over 1700 diggs. Our server went down perhaps a dozen times or more but luckily it never stayed down, it would just restart and keep on trucking. rorr.im also mirrored us which helped a little. We ended up having to put up static html files for all of our pages on class3outbreak.com, and that plus some help from our host finally got traffic moving smoothly. Saxon and I definitely enjoyed watching ZOS climb though, it was quite unreal.</p>
<p>I loved reading all of the comments people were leaving at Digg as well, and I made some comments/replies myself. Its great to interact with fans! We were amazed to see that not only would people post what settings they were using for the outbreak, they would even make up entire stories about the little 20 pixel people running around &#8211; extensive stories! It seemed to really capture peoples imagination, and I think running the game on google maps played a part in that, because we are using actual imagery. It&#8217;d be nice if the people looked a little more realistic but I&#8217;m not sure if I can improve them much with only 20 or so pixels.</p>
<p>We weren&#8217;t entirely prepared for the traffic when it hit, so we didn&#8217;t have mochi ads running, and our adsense banners weren&#8217;t really optimized either. It&#8217;s funny that after getting played 250,000 times and dugg 1700 times (I&#8217;d call that a huge success) we made around $300 in 2-3 days. As traffic levels out it looks like we might make 5-10k by the end of the year at this rate. That&#8217;s a pretty good sign to me that making money from advertising in flash games is incredibly hard. Sure, if we had mochi running from the start, we probably would have made a bit over double in the first 2 days, but that&#8217;s still peanuts for something that was so popular. I&#8217;d imagine getting the game to spread successfully over portals and get 10&#8217;s of millions of plays could start bringing in some half decent money too, but we are in the middle of seeing what we can do in this department.</p>
<p>When you consider the super great article: &#8220;<a href="http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/ ">You should be making a premium flash game</a>&#8221; and games like Fantastic Contraption, we are very keen to try selling our game at some point, ie when there&#8217;s enough game there to charge for. If we punched in the Fantastic Contraption sales numbers with our current traffic levels we would be making over $90k a year, not too shabby. And yes, the games are both extremely different, and its impossible to know whether we would reach the same level of success as Colin did, but it is interesting to guesstimate these things&#8230;</p>
<p>Since ZOS has gone online we&#8217;ve also put up a<a href="http://www.facebook.com/class3outbreak"> facebook page</a> that has reached over 1700 fans, and a forum which is already producing a lot of conversation. Feel free to join either!</p>
<p>You might be wondering how C3O is coming along&#8230; we hit a slight snag which requires another 2-4 weeks work, so I&#8217;m afraid you&#8217;ll have to wait a little longer. Ah games and their so called release dates&#8230; :)</p>
<p>Thanks for reading!<br />
Jay</p>
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